These are some of the building references I got together. To start the visual process I usually like to work with a pinterest board to get inspiration flowing before I start to dive into 3D. That way you can explain what we are looking at, and why things are in a certain way, such as lighting, texturing, etc. When you start this process, try to make-up a story that fits well within your scene. I wanted to take that look a bit further, creating a more futuristic slum with unified colors. Something that would fill our frame, something condensed that goes well with the architecture. "When you start this process, try to make-up a story that fits well within your scene" Inspirationįor this practice I wanted to focus on something different, no wide angle lensin\. In this demo I will be using Kitbash3D models to be able to flash out a quick scene. There are multiple ways of doing it and also multiple software available but in this tutorial I’ll explain my workflow using Maya, Redshift, Nuke and Photoshop. I am using this method on a daily basis to work on my DMPs or concept stills. It helps to quickly visualize something that might have taken more time using a more traditional 3D route. Painting over 3D renders is a very useful technique to save time in the overall 3D process. In Part 1 of this Process Technique article, I'll be talking about setting up a 3D scene in Maya with Redshift to enable a 3D paint over as this is a great technique to know! I am closely involved in pre-production and concept development from the start of the commercial or film, with previs and on-set VFX Supervision. Working as Senior Visual Effects Artist for Post Panic. Hi! I'm Guido Ekker and I am a Senior VFX artist and Filmmaker living in Amsterdam, The Netherlands.
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